

However it can be situationally useful and some people can get decent value out of it. Also, I find this skill can be confusing when there are more than 1 or 2 shooting at you. I prefer to trust my situational awareness to avoid enemy shells. Like on destroyers, I am not a big fan of IFA. Receive a warning of a salvo fired at your ship from a distance of more than 4.5 km. Provides a warning of long-range main battery fire. Having the option to get AP on a broadside target that might be turned away after a normal reload can be game changing. I will upgrade this skill to Good, like GTG, I find myself using this on a lot of different cruisers. 50% to reload time when the shell type is switched. The most usefulness of this skill is for the reload boosters.Īccelerates shell type switching if all main battery guns are loaded. Spotter is ok on some cruisers, but not piles. I don't think fighter is useful on anything especially with the use of Russian CV's becoming more prevalent. This is a situational skill depending on the ship you are using. *However I do see a niche build usage for the Pan Asian cruisers where torp spec could be useful. I find myself grabbing this on most builds as it pretty much will always be handy getting guns on target just a little bit faster.įaster torpedoes means less reaction time at the target. I'm going to upgrade this one to a good skill. +15% main battery turrets traverse speed. I have a few changes on my outlook of them however.įaster turret rotation to help turrets keep up with maneuvers. Nothing has changed here in the past year from WG.
